Demo - 1.1.0
Highlighters » Devlog
v.1.1.0 Change log
Gameplay Updates
- Remove Score, and update Grades as a result
- The last 100 levels of a session are faster now
- Update fuel regeneration mechanic now occurs after every 100 levels
- Update depletion rates between modes
- You no longer have to fill the bar twice to get into overflow
- Update default 'B' button on controllers, it's now the left button rather than the right
- On XBOX, it's 'X' instead of 'B'. On Playstation 'SQUARE' instead of 'CIRCLE'.
- Fix the swap buffer, there is a 5 frame buffer for swap input. This was always intended, but it wasn't working before.
- Allow pausing during the countdown
Difficulty changes
- Dwarf and Practice now run with 4 colors instead of 5, ideally making it easier to make bigger combos and chains
- Smooth out the difficulty shift in STANDARD, slowly decrease to maximum rise speed, reaching it lvl 700. Other difficulties were not touched.
Visual Changes
- Add a refueling animation for the start of a session and when a lap is complete
- Invert Cognac's fuel assets Add Soba's board, character portrait, and theme
- The top right panel in Classic (above the character portrait) now shows the *estimated grade for a session, as well as the progress of a current lap
- Fix character speech positions Add a "ghost bar" behind the fuel tank indicating where fuel will refill to after a lap
- Separate the refilling process into lap refuel and "bonus" refilling to better show how much bonus fuel a user generates during a lap
- Add game mode descriptions to main menu
- Remove auto progression from tutorial and add a "PRESS 'A'" prompt
- Dwarf is now the default difficulty in the difficulty select screen
- The menu remembers your last selected mode and will suggest that the next time you do a run
- Add a line to the difficulty screen that shows what skill level of the player each difficulty is suited for
- Update swap barrier to something more readable and apparent
- Fix inappropriate character reactions for different grades Add 'LEVEL UP' indicator
- Fix early menu transitions, you have to wait for the transition to complete before interacting
- Add snail-specific dialogue, play faster slowpoke
- Fix JB overflow colors Add color to the scrolling star background
- Fix special match notification sprites from overflowing (ex: looping back down to 2 at chain 11)
- Update default records Update the main menu including options, with descriptions of each menu route
- Add options to clear records and options
Audio Changes
- Add options menu music
Fixing the Softlock
- Matching-making code occurs at the END of a frame now
Other
- Replace the in-house audio system with Vinyl, a third-party audio management package (using it for 'audio ducking')
- Encrypt persistent data files to prevent nefarious behavior
- Fix bug in tutorial causing swaps not to occur
Files
Highlighters-Demo_1.1.0 [WIN].zip 17 MB
Feb 05, 2024
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Highlighters
Beyond the earth and among the stars... Magic has reached the cosmos.
Status | In development |
Author | Twinolli |
Genre | Puzzle |
Tags | 2D, Pixel Art |
Languages | English |
Accessibility | Color-blind friendly, Configurable controls |
More posts
- Demo - 1.1.1May 14, 2024
- Demo - 1.0.3Sep 10, 2022
- Demo - 1.0.2Sep 02, 2022
- Demo - 1.0.1Jul 09, 2022
- Demo - 1.0.0Jul 01, 2022
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